.. _program_listing_file_PrismEngine_src_entity.h: Program Listing for File entity.h ================================= |exhale_lsh| :ref:`Return to documentation for file ` (``PrismEngine/src/entity.h``) .. |exhale_lsh| unicode:: U+021B0 .. UPWARDS ARROW WITH TIP LEFTWARDS .. code-block:: cpp #pragma once #include namespace prism { namespace scene { typedef uint32_t Entity; const Entity INVALID_ENTITY_ID = 0; } }