.. _program_listing_file_PrismEngine_src_materialComponent.h: Program Listing for File materialComponent.h ============================================ |exhale_lsh| :ref:`Return to documentation for file ` (``PrismEngine/src/materialComponent.h``) .. |exhale_lsh| unicode:: U+021B0 .. UPWARDS ARROW WITH TIP LEFTWARDS .. code-block:: cpp #pragma once #include "texture.h" namespace prism { namespace scene { using Pipeline = VkPipeline; struct MaterialComponent { prism::TextureId texture = INVALID_TEXTURE_ID; }; } }