.. _program_listing_file_PrismEngine_src_renderer.h: Program Listing for File renderer.h =================================== |exhale_lsh| :ref:`Return to documentation for file ` (``PrismEngine/src/renderer.h``) .. |exhale_lsh| unicode:: U+021B0 .. UPWARDS ARROW WITH TIP LEFTWARDS .. code-block:: cpp #pragma once #include "prismGraphicCore.h" #include "transformComponent.h" #include "cameraComponent.h" #include "textureComponent.h" #include "meshComponent.h" #include "windowResource.h" namespace prism { namespace render { class Renderer { public: Renderer() : window(nullptr) {}; void linkWindow(prism::scene::WindowResource* window); void setDefaultSettings(); void init(); ~Renderer(); bool isRenderingActive(); void beginFrame(); void beginRender(); void endRender(); void endFrame(); void updateCamera(prism::scene::TransformComponent* transform, prism::scene::CameraComponent* camera); void updateObjectTransform(prism::scene::TransformComponent* transform, uint32_t transformId); void bindDefault(); void bindTransform(uint32_t transformId); void pushTextureId(uint32_t textureId); void drawMesh(uint32_t meshId); scene::TextureComponent addTexture(const std::string& texturePath); void removeTexture(scene::TextureComponent texture); scene::MeshComponent addMesh(std::string texturePath); void updateMeshes(); void clearMeshes(); void awaitRenderingCompletion(); void destroy(); PGC::utils::Settings settings; private: PGC::PrismGraphicCore pgc; prism::scene::WindowResource* window; }; } }