Program Listing for File graphicsPipeline.h
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#pragma once
#include <array>
#include "utils.h"
#include "shaderStagesLoader.h"
namespace prism {
namespace PGC {
struct PushConstants {
int textureIndex;
};
class GraphicsPipeline {
public:
GraphicsPipeline() : context(nullptr), settings(nullptr) {}
void init(PGC::utils::Context* context, PGC::utils::Settings* settings);
~GraphicsPipeline();
void cleanup();
private:
void create();
PGC::utils::Context* context;
PGC::utils::Settings* settings;
};
}
}