Struct CameraData

Struct Documentation

struct CameraData

Public Members

glm::vec3 pos = {2.0f, 2.0f, 2.0f}
glm::vec3 look = {0.0f, 0.0f, 0.0f}
glm::vec3 up = {0.0f, 0.0f, 1.0f}
float fovy = 45.0f
float aspect = 16.f / 9.f
float zNear = 0.1f
float zFar = 10.0f
bool useСurrentWindowAspect   = true