Program Listing for File renderObjectBathc.h
↰ Return to documentation for file (PrismEngine/src/renderObjectBathc.h)
#include "pipelineStorage.h"
#include "meshComponent.h"
namespace prism {
namespace render {
struct RenderObjectBatch {
PipelineIndex pipeline;
prism::scene::MeshComponent::DataType subMesh;
uint32_t flags;
prism::scene::TransformComponent* transform;
const prism::scene::MaterialComponent::DataType* subMaterial;
RenderObjectBatch(uint32_t flags, PipelineIndex pipeline, const prism::scene::MeshComponent::DataType subMesh,
prism::scene::TransformComponent* transform, const prism::scene::MaterialComponent::DataType* subMaterial) :
flags(flags), pipeline(pipeline), subMesh(subMesh), transform(transform), subMaterial(subMaterial) { }
bool operator<(const RenderObjectBatch& other) const {
return std::tie(flags, pipeline, subMesh) < std::tie(other.flags, other.pipeline, other.subMesh);
}
};
}
}