Struct MeshBuilder

Struct Documentation

struct MeshBuilder

Public Functions

inline MeshBuilder(prism::scene::Scene &scene, prism::PGC::L1::MeshStorage &storage)
MeshBuilder &size(uint16_t size)
MeshBuilder &copyAll(prism::scene::MeshComponent mesh)
MeshBuilder &copy(uint16_t subMeshId, prism::scene::MeshComponent mesh)
MeshBuilder &model(uint16_t subMeshId, std::filesystem::path filepath)
MeshBuilder &model(uint16_t subMeshId, std::filesystem::path filepath, std::string sourceMeshName)
MeshBuilder &cube(uint16_t subMeshId)
MeshBuilder &plane(uint16_t subMeshId)
MeshBuilder &grid(uint16_t subMeshId, uint16_t subdivsX, uint16_t subdivsZ, uint16_t repeatX, uint16_t repeatZ)
MeshBuilder &icoSphere(uint16_t subMeshId, uint8_t subdivisiones)
MeshBuilder &uvSphere(uint16_t subMeshId, uint16_t subdivsVert, uint16_t subdivsHoriz)
MeshBuilder &position(uint16_t subMeshId, glm::vec3 position)
MeshBuilder &rotation(uint16_t subMeshId, glm::vec3 rotation)
MeshBuilder &rotation(uint16_t subMeshId, glm::quat rotation)
MeshBuilder &scale(uint16_t subMeshId, glm::vec3 scale)
MeshBuilder &positionBy(uint16_t subMeshId, glm::vec3 positionBy)
MeshBuilder &rotationBy(uint16_t subMeshId, glm::vec3 rotationBy)
MeshBuilder &rotationBy(uint16_t subMeshId, glm::quat rotationBy)
MeshBuilder &scaleBy(uint16_t subMeshId, glm::vec3 scaleBy)
prism::scene::MeshComponent complete()

Public Members

prism::scene::Scene &scene
prism::PGC::L1::MeshStorage &storage
std::vector<assets::AssetSpec> meshParams